Labels

‘Google Play again alcohol analytics Android Android Control Android Developer Android ebook Android N Android Studio Android Wear AndroidDevStory androidn AndroidWear anime Apps average bag beach benidorm beta testing betatesting GooglePlayforFamilies birthday BLT buildingforbillions camden camera cat ears charm christmas Christmas Countdown Clock chrome circle lenses Clock coat coffee collar Connectivity cosplay Countdown craft CultureAlley curl cute Develop Developer Preview developerstory developerstory developerconsole Distribute DIY drunk Education engagement exhibition families fashion Featured Featured’ felt fox freshers friends funny Games geek ghibli Google I/O Google Play Google Play Games Google Play games services GooglePlay gothic lolita gyaru hair halloween hand made hangover happy harry belafonte havea HelloEnglish herbie hancock hiragana Hitman Reborn holiday home hood hoodie hot chocolate house Hutch i'm back instagram iOS Control japanese japanese lolita javea kawaii kawaii it yourself kitty and the bulldog KIY knitting la mort learning life lightning lolita london look love love lunch machine madoka kaname maid maid cafe make-up make-up tutorial mariscos recio MaterialDesign me medieval mobile vision APIs monetization museum music Naruto Clock Naruto Flash Game NBU NDK needles neko nerd new New Year Countdown Clock oh One Piece Flash Clock Onee-chan outfit owl pan party peter peter pan photography pink player pool punk lolita purikura Reborn record red riding hood sea Security sewing shoes sorry spain store listing experiments story Storytoys student sunny sunshine sweet lolita table football tail tan to today totoro trying tutorial Udacity uni vam VandA victoria and albert vinyl wear well wifi wig winter wool xabia yarn zombie

Android Developer Story: Hutch improves player engagement with A/B testing on Google Play

Posted by Lily Sheringham, Google Play team


Hutch is a London based mobile studio focusing entirely on racing games, with
more than 10 million players on Google Play. For their latest game, MMX Hill
Climb, they used A/B testing and game analytics to improve the game design and
experience resulting in more than 48 mins daily active usage per user.



Watch Shaun Rutland, CEO, and Robin Scannell, Games Analyst, explain how they
were able to deliver a more engaging user experience in this video.






Learn more
about A/B testing
and get the href="http://g.co/play/playbook-androiddevblogposts-evergreen">Playbook for
Developers app to stay up-to-date on new features and learn best practices
that will help you grow a successful business on Google Play.

0 Response to "Android Developer Story: Hutch improves player engagement with A/B testing on Google Play"

Post a Comment